Music
Ever since I first heard the wonderful music of Cave Story, I felt compelled to sequence it in MIDI form. This page is an archive of the tracks I created.
Note: Although I list all the music in OST order, I have not yet sequenced all of it. If it's got a filename, then it's done. Otherwise... well, you could bug me to do it next...
Note 2: These tracks contain loop points. Read below on how to enable Winamp to use these loop points.
| File | Song Name | Purpose |
|---|---|---|
| access.mid | Access | Chat scenes |
| Gestation | Starting cave | |
| mimiga.mid | Mimiga Town | The Mimiga Village |
| Plant | The Mimiga Village's farm | |
| balrog.mid | Balrog's Theme | Self explanitory |
| gravity.mid | Gravity | Boss battle 1 |
| cemetary.mid | Cemetary | 'Mimiga Graveyard' |
| Safety | Inside a house | |
| mischievous_robot.mid | Mischievous Robot | 'Egg Corridor' |
| Pulse | Inside a non-house structure (a misc. song) | |
| on_to_grasstown.mid | On To Grasstown | 'Grasstown' |
| eyes_of_flame.mid | Eyes of Flame | Boss battle 2 |
| eyes_of_rock.mid | Eyes of ROCK | "Eyes of Flame" rock remix |
| Meltdown 2 | The Sand Zone (no, there's no Meltdown 1) | |
| tyrant.mid | Tyrant | Doctor's theme |
| escape.mid | Run! | Certain cutscenes/events |
| jenka.mid | Jenka 1 | Jenka's theme |
| Jenka 2 | Later parts of the Labyrinth | |
| Labyrinty Fight | Escaping the Labyrinth with Curly | |
| Geothermal | The Core | |
| oppression.mid | Oppression | Core battle |
| Living Waterway | Floating down the waterway | |
| quiet.mid | Quiet | Return to Mimiga Village |
| scorching_back.mid | Scorching back | 'Egg Corridor?' |
| Moonsong | The Outer wall | |
| heros_end.mid | Hero's end | 'Bad' ending |
| Cave Story | The Plantation (and title theme) | |
| last_cave.mid | Last cave | 'Last Cave' (although it isn't ;) |
| Balcony | Outside the throne room | |
| charge.mid | Charge | Mutated Doctor battle |
| zombie.mid | Zombie | The Doctor revives! |
| last_battle.mid | Last Battle | Undead core battle |
| Break Down | 'Okay' ending | |
| running_hell.mid | Running Hell | 'Sacred Grounds' |
| seal_chamber.mid | Seal Chamber | Ballos' theme |
| The Way Back Home | 'Best' ending | |
| Toroko's Theme | Toroko's Theme (although, you never hear it in-game) |
Loop points in Winamp
To enable loop points in Winamp, you must do these steps:
- Open Winamp
- Right click on it, and choose Options->Preferences
- Click on Plug-ins->Input
- Click on "Nullsoft MIDI player ... [in_midi.dll]", and click Configure
- Click on the Misc tab
- Change the "Looping" box to "always" or "when loop start detected". Check the "infinite" box.
- Click OK, and then click Close. Exit Winamp.
- Open the file "C:\Program Files\Winamp\winamp.ini" (or wherever you installed Winamp).
- Find a line that says "[in_midi]"
- Right underneath that line, add a new line:
cfg_loop_ctrl=111 - Save and close the file, and then open Winamp.
- You're done! Now midis with loop points will loop properly when played!
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