I conducted an email-based interview with Japanese developer Daisuke Amaya, better known as Studio Pixel, about the music in his magnum opus Cave Story, originally Doukutsu Monogatari. He unfortunately speaks English as a second language, but his answers were still enlightening. > 1. Did you write the music for Cave Story for any particular instrument, or was it written for the organya format [the format he specifically created for Cave Story] directly? I made the music by various means. organya directly, by code with guitar, with synthesizer, with piano, my old tune, from signal of a station, and so on. > 2. What (musical) pieces were easiest and hardest to compose? Maybe, "Access" is easiest. "Meltdown2" is hardest. > 3. What is your favorite piece? I like "Eyes of Flame" now. > 4. Are there any pieces you would have changed if you had access to a more complex format? There are it, if I think about that. but, if I had access to a more complex format, My poor things is found out. > 5. Was there any overarching theme to the soundtrack, or did you write each piece separately from the others? There is not the theme is defined. I'm always fickle. > 6. Why was the Plantation [a late-game area] music chosen as the title screen music? It's effective approach to let people feel familiarity. |