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Cave Story ~ Doukutsu Monogatari: Walkthrough




Weapon Guide




Polar Star
This is the first weapon in the game, stolen from the sleeping Hermit Gunsmith in his hut at the start of the game.
Level Information
1
DMG 1
Ammo --/--
Penetrating No
Range Limited
Appearance Small laser
2
DMG 2
Ammo --/--
Penetrating No
Range Short
Appearance 2 short lasers
3
DMG 4
Ammo --/--
Penetrating No
Range Moderate
Appearance Block of laser


Missile Launcher
This is the second weapon in the game, found in the Egg Observation Room of the Egg Corridor.
Level Information
1
DMG ?
Ammo Varies
Penetrating No
Range Length of screen
Appearance A rocket
2
DMG ?
Ammo Varies
Penetrating No
Range Length of screen
Appearance A fat rocket
3
DMG ?
Ammo Varies
Penetrating No
Range Length of screen
Appearance Three rockets


Fireball
Santa, of Grasstown, gives you this weapon when you give him his key. It bounces across the floor. The higher the level, the more fireballs can be out simultaneously.
Level Information
1
DMG Max 6
Ammo --/--
Penetrating No
Range Long
Appearance Fireball
2
DMG Max 6
Ammo --/--
Penetrating No
Range Long
Appearance Fireball with trail
3
DMG 6
Ammo --/--
Penetrating No
Range Long
Appearance White fireball, blue trail


Bubbler
You get this weapon by using Jellyfish Juice on the fireplace in the Mimiga Village Assembly Hall.
Level Information
1
DMG 1
Ammo 100, recharges
Penetrating No
Range Limited
Appearance Bubble
2
DMG 2
Ammo 100, recharges
Penetrating No
Range Moderate
Appearance Rapid-fire bubbles, slight spread
3
DMG 3
Ammo 100, recharges
Penetrating No
Range Very long
Appearance Bubbles spawn around you. After a time, or after releasing fire, they fly in the direction they are aimed at


Machine Gun
You can swap your Polar Star with Curly in the Sand Zone for this weapon. At level 3, you can shoot it down and it will propel you up. With the Turbocharge item from the labyrinth, it recharges faster.
Level Information
1
DMG 2
Ammo 100, recharges
Penetrating No
Range Long
Appearance Stream of bullets
2
DMG 4
Ammo 100, recharges
Penetrating No
Range Long
Appearance Stream of lasers
3
DMG 6
Ammo 100, recharges
Penetrating No
Range Long
Appearance Stream of high-powered bullets


Blade
You recover this from the Mimiga King after his death, and is very effective against bosses.
Level Information
1
DMG 15
Ammo --/--
Penetrating No
Range Short
Appearance Throwing knife
2
DMG Max 18
Ammo --/--
Penetrating No
Range Limited
Appearance Large throwing knife. Has limited range effect.
3
DMG Various
Ammo --/--
Penetrating No
Range Short
Appearance The soul of King charges, slashing the air around him. Wide range. If the soul sticks in an enemy, it will stay for a while, slashing the air around it.


Snake
You can swap your Polar Star and Fireball for this weapon in the Labyrinth with the shopkeeper. It acts like a combination of the two. It can be very useful by virtue of the fact it can shoot through walls.
Level Information
1
DMG 4
Ammo --/--
Penetrating No
Range Short
Appearance A rotating green square
2
DMG 6
Ammo --/--
Penetrating No
Range Moderate
Appearance Waving, accelerating shot of fire
3
DMG 8
Ammo --/--
Penetrating No
Range Long
Appearance Waving, accelerating shot of white fire


Spur
The Excalibur of the game. It does not level up with experience: instead charging levels by holding down Fire. When released, a giant laser will erupt depending on level. You get it by returning the Polar Star to the Hermit Gunsmith after the Waterway.
Level Information
1
DMG 4
Ammo --/--
Penetrating No
Range Moderate
Appearance Block of laser
2
DMG ?
Ammo --/--
Penetrating Yes
Range Length of screen
Appearance A long, thin laser
3
DMG ?
Ammo --/--
Penetrating Yes
Range Length of screen
Appearance Twin long, thin lasers
Max
DMG ?
Ammo --/--
Penetrating Yes
Range Length of screen
Appearance Long, thick laser


Nemesis
You trade your Blade with Mr. Little after returning him to his home for this weapon. It is a very specialist weapon, requiring only one experience crystal to level up. The trick is to avoid the crystals.
Level Information
1
DMG Max 12
Ammo --/--
Penetrating No
Range Length of screen
Appearance Powerful zap
2
DMG Max 8
Ammo --/--
Penetrating No
Range Length of screen
Appearance Green bolt
3
DMG 1
Ammo --/--
Penetrating No
Range Short
Appearance A duck

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