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Cave Story ~ Doukutsu Monogatari: Walkthrough
Weapon Guide
Polar Star
|
This is the first weapon in the game, stolen from the sleeping Hermit
Gunsmith in his hut at the start of the game.
|
Level |
Information |
1 |
|
DMG |
1 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Limited |
Appearance |
Small laser |
2 |
DMG |
2 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Short |
Appearance |
2 short lasers |
3 |
DMG |
4 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Moderate |
Appearance |
Block of laser |
Missile Launcher
|
This is the second weapon in the game, found in the Egg Observation
Room of the Egg Corridor.
|
Level |
Information |
1 |
|
DMG |
? |
Ammo |
Varies |
Penetrating |
No |
Range |
Length of screen |
Appearance |
A rocket |
2 |
DMG |
? |
Ammo |
Varies |
Penetrating |
No |
Range |
Length of screen |
Appearance |
A fat rocket |
3 |
DMG |
? |
Ammo |
Varies |
Penetrating |
No |
Range |
Length of screen |
Appearance |
Three rockets |
Fireball
|
Santa, of Grasstown, gives you this weapon when you give him his key.
It bounces across the floor. The higher the level, the more fireballs
can be out simultaneously.
|
Level |
Information |
1 |
|
DMG |
Max 6 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Long |
Appearance |
Fireball |
2 |
DMG |
Max 6 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Long |
Appearance |
Fireball with trail |
3 |
DMG |
6 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Long |
Appearance |
White fireball, blue trail |
Bubbler
|
You get this weapon by using Jellyfish Juice on the fireplace in the
Mimiga Village Assembly Hall.
|
Level |
Information |
1 |
|
DMG |
1 |
Ammo |
100, recharges |
Penetrating |
No |
Range |
Limited |
Appearance |
Bubble |
2 |
DMG |
2 |
Ammo |
100, recharges |
Penetrating |
No |
Range |
Moderate |
Appearance |
Rapid-fire bubbles, slight spread |
3 |
DMG |
3 |
Ammo |
100, recharges |
Penetrating |
No |
Range |
Very long |
Appearance |
Bubbles spawn around you. After a time, or after releasing fire, they fly in the direction they are aimed at |
Machine Gun
|
You can swap your Polar Star with Curly in the Sand Zone for this
weapon. At level 3, you can shoot it down and it will propel you up.
With the Turbocharge item from the labyrinth, it recharges faster.
|
Level |
Information |
1 |
|
DMG |
2 |
Ammo |
100, recharges |
Penetrating |
No |
Range |
Long |
Appearance |
Stream of bullets |
2 |
DMG |
4 |
Ammo |
100, recharges |
Penetrating |
No |
Range |
Long |
Appearance |
Stream of lasers |
3 |
DMG |
6 |
Ammo |
100, recharges |
Penetrating |
No |
Range |
Long |
Appearance |
Stream of high-powered bullets |
Blade
|
You recover this from the Mimiga King after his death, and is very
effective against bosses.
|
Level |
Information |
1 |
|
DMG |
15 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Short |
Appearance |
Throwing knife |
2 |
DMG |
Max 18 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Limited |
Appearance |
Large throwing knife. Has limited range effect. |
3 |
DMG |
Various |
Ammo |
--/-- |
Penetrating |
No |
Range |
Short |
Appearance |
The soul of King charges, slashing the air around him. Wide range. If the soul sticks in an enemy, it will stay for a while, slashing the air around it. |
Snake
|
You can swap your Polar Star and Fireball for this weapon in the
Labyrinth with the shopkeeper. It acts like a combination of the two.
It can be very useful by virtue of the fact it can shoot through
walls.
|
Level |
Information |
1 |
|
DMG |
4 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Short |
Appearance |
A rotating green square |
2 |
DMG |
6 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Moderate |
Appearance |
Waving, accelerating shot of fire |
3 |
DMG |
8 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Long |
Appearance |
Waving, accelerating shot of white fire |
Spur
|
The Excalibur of the game. It does not level up with experience:
instead charging levels by holding down Fire. When released, a giant
laser will erupt depending on level. You get it by returning the
Polar Star to the Hermit Gunsmith after the Waterway.
|
Level |
Information |
1 |
|
DMG |
4 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Moderate |
Appearance |
Block of laser |
2 |
DMG |
? |
Ammo |
--/-- |
Penetrating |
Yes |
Range |
Length of screen |
Appearance |
A long, thin laser |
3 |
DMG |
? |
Ammo |
--/-- |
Penetrating |
Yes |
Range |
Length of screen |
Appearance |
Twin long, thin lasers |
Max |
DMG |
? |
Ammo |
--/-- |
Penetrating |
Yes |
Range |
Length of screen |
Appearance |
Long, thick laser |
Nemesis
|
You trade your Blade with Mr. Little after returning him to his home
for this weapon. It is a very specialist weapon, requiring only one
experience crystal to level up. The trick is to avoid the crystals.
|
Level |
Information |
1 |
|
DMG |
Max 12 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Length of screen |
Appearance |
Powerful zap |
2 |
DMG |
Max 8 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Length of screen |
Appearance |
Green bolt |
3 |
DMG |
1 |
Ammo |
--/-- |
Penetrating |
No |
Range |
Short |
Appearance |
A duck |
|